
Morvarax Ernanthijar

Full Name: Morvarax Ernanthijar
Childhood Name: Rax.
Title(s): None as of yet.
Sex: Male
Race/species: Saurian.
Sexual preference: Straight.
Height: 8’7
Weight: 172 (kg)
Age: 23
Eyes: Yellow eyes accented with black irises.
Body build: Muscular.
Markings: Two scars on his right cheek. A crimson dragon tattoo accents his right arm.
Horns: White spikes decorate his head and a singular one protrudes from his tail.
Skin: Extremely dark jade, almost appears black.
Personality: Fierce, jovial, loyal, calculating and a keen holder of memories. Ruthless when facing those he deems unworthy.
Current faith(religion): Religious. (TBA)
Alignment: Good. (Can vary between neutral and chaotic.)
Marital status: Single.
Occupation: Paladin.
Habits: Enjoys observing people and surroundings. Takes long walks/dives to explore his surroundings.
Quirks/Oddities: Only speaks in rhymes or singular words. Can otherwise communicate through actions or writing.
"If you tremble with indignation at every injustice, then you are a comrade of mine."
Likes
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Meat.
Music.
Mercy.
Poems.
Justice.
Loyalty.
Faith/Religion.
Peace and tranquility.
Good gods/goddesses.
Romanticism and idealism.
Clerics, paladins and warriors.

Dislikes
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Cruelty.
Undead.
Violence.
Injustice.
Blue berries.
Necromancy.
Judgmental people.
Evil gods/goddesses.
Wars and bloodshed.
Selfish/Self serving people.
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History (Initial draft/WIP)
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Son of a Saurian male and a human female, brother to a younger human sister, Morvarax was born and raised in an extremely normal family in the heart of Elsgadir. Tranquility offered by the middle class family of merchants a boon to many, but in hearts filled with passion and romanticism, for those desiring the glory of the days of yore, it offered naught but torment. When cast upon a path detested, one either bows their heads in defeat and acceptance, or they rebel and shake the very foundations built upon them before paving their own steps to carry forth.
When the city was invaded by wyverns and his life amongst others lay threatened and exposed, when all was thought to have been lost, stood before him The Death Knights as an unbreakable barrier protecting all that could still draw breath. He would no longer be bound to the meek life of a merchant, nay, he would instead be the bulwark of the innocent and weak, finding his calling resided in the very celestials themselves. The acceptance of demanding service and obedience in exchange for divine power and retribution was but a natural phenomenon, one he would accept with pleasure to further his prowess in battle if only to serve to protect; His lot was with the faithful now. His patron deity (Details TBA once details of gods etc are available.)
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Still Morvarax yearns for more, a desire for a better world, for the return of his peoples to their homeland and the protection of the innocent. The paths lain out before him are plentiful and his interests draw him to the very knights that saved him wishing to one day call them brethren in combat. Perhaps something else looms in the horizon worthy of being stomped in its path that will alter the path he thus far desires. The possibilities are endless, and only the gods are aware of what is to come, nay, perhaps not even them. One way or another, Morvarax treads forward with fierce vigor, and he will rest when no life ebbs within his mortal husk.
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Character Stats
HP: 23
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Armor Class: 10
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Dexterity: 16
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Mana: 13
Abilities
Inherent






Magic Resistance: +2 armor against any wizard or warlock.
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Stone Hide: Against melee attacks, Saurian have +2 armor.
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Shrill: One time a day, the Saurian can produce a spine chilling hiss or a blood curdling cry, which can stun a target for two rounds.
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Bite: The teeth of Saurian are said to be sharp as frost-tipped arrows, and should one find themselves in close ranged combat with one, would do best to evade this ability as it does an impressive D8 + 4 damage.
Hold Breath: For up to two hours, the Saurian can scour the depths of seas or the breadth of rivers without a single breath. Here, he might find treasures or evade combat.
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Draconic Language: Amongst themselves and Dragons, a language older than the yellowed scriptures of time exists. This can persuade a Dragon from fighting themselves, their crew or be used as a secret code amidst their kind.
Practiced






Divine Sense: The presence of strong evil registers on the players senses like a noxious odor, and powerful good rings like heavenly music in their ears. As an action, they can open their awareness to detect such forces. Until the end of the next turn, the paladin know the location of any celestial, fiend, or undead within 50 feet.
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Divine Touch: Laying their hands on any one target will heal D4 in damage dealt. This can also be applied to the paladin themselves but can only be used once in a round of combat.
Holy armor - A unique armor blessed by the paladin. This gives them +3 modifier to their existing armor.
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Holy armor: A unique armor blessed by the paladin. This gives them +3 modifier to their existing armor.
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Protection: When another player is at risk of being attacked, any paladin that wields a shield can divert the force of the attack. If the incoming attack is greater than a D12 in damage, the paladin risks taking D4 in damage.
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Spellcasting: A paladin can learn any one spell from the clerics beginner list of abilities and use it within the rules of that spell = Guidance: Any target willing, the caster will place their hand upon them and learn any one of their abilities (Mana cost: 1)
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Divine smite: Any creature to face the paladin will be met with brute force in this special ability which increases the damage of the attack by +3 for that round.
Equipment
Armor
Plate armor: Morvarax doesn't adhere to the Saurian custom of wearing light armor, instead he dawns black metallic armor that covers his entire body with the exception of his head and tail.
Weapons
Mace: Morvarax wields a mace made of steel, both for the shaft as well as the crown.
Shield: A heavy metal shield to offer protection.
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